L.A.G
Long Ass Gif(s)
Every piece starts with a StyleGAN2 model trained on my own archive. It generates loops that drift from one form into the next without a visible cut. Then I break them on purpose, running the footage through a glitch stage that folds distortion into the generation itself rather than slapping it on afterward. Finally, a GLSL shader engine takes over: it bends the image, feeds it back into itself, and listens to sound, so the same piece never plays the same way twice.
Each export ends up being a small fight with the format's limits, and a lot of the time the GIF barely survives.