reconstruct {--}
A digital identity caught in a loop it cannot finish.
Every pixel of every frame is generated from mathematics — no photograph, no drawing, no image model. The skull is assembled from 46 independently moving bone fragments, each carrying its own periodic motion; the code running through it is real, readable source in Python, C, C++, JavaScript, GLSL and Bash. A single corruption parameter drives displacement, tearing, chromatic separation, fragmentation and colour at once, so the collapse is structural rather than a filter laid on top.
Because every animated value is built only from sines of integer frequency, the five-second loop closes exactly. There is no seam, no beginning and no end. The skull is never fully assembled, and never fully gone.
SKULL = IDENTITY · CODE = MEMORY · GLITCH = CORRUPTION
2000×2000 · 120 frames · 24fps · seamless loop · deterministic from seed 1337 · Python / NumPy / OpenCV